Several views of the base model (primary and some secondary forms) of Fassbender before proceeding with the details. As a side note, when Textuing XYZ maps were released, I stopped working on his face to go a few steps back and apply the new details with those incredible maps (XYZ). Updates in a near future with the new maps.
*August, 2016: Currently updating Fassbender with texturingXYZ maps and a hood of Assassin’s Creed Aguilar. New images coming soon.