BREAKDOWN PDF // Direct video link
THE SILENCE
Asset & Character/Creature Lead:
• Responsible of main creature, from Modeling/Sculpting, Texturing to final lookdev. Modeling included concept translation to production model, changes of the design during the production process and muscle system geometry (bones and muscle).
• Supervision and support for artist and other assets: vehicles, animals, props, crowd mdls, tracking/matchmove geo.
HALO
Asset & Character/Creature Lead:
• Responsible of the whole process behind the creation of Assets and Creatures for the TV Show. Leading and being part of the work done by the Asset/Character/Creature team in Toronto and Bangalore, from Modeling/Sculpting, Texturing to final lookdev of Armors, Props, Weapons, small environments, Digi Doubles of Spartans, Sangheili, Prophets and Lekgolos.
SHAZAM!
Asset & Character/Creature Lead:
• Responsible of main creature statues: modeling, texturing to final lookdev. Modeling included reference based sculpting/rough scans, cleanup and increasing resolution of details.
• Modeling Digi Double of Dr. Crosby. Texturing and Lookdev of charred skin look (actual skin, burnt skin, charred skin).
• Modeling for FX and Texturing of Ancient Wizard Shazam.
• Responsible and support for artist and other assets: other statues (cleanup, retopo, texturing, lookdev), digi doubles.
• Supervision and integration of MPC creatures mdl to Mr. X pipeline. Reposing/Retopo of 3D Creature concepts for Rigging and FX.
VIKINGS / S05
Asset & Character/Creature Artist:
• Modeling, texturing and lookdev of open smashed head/exposed brain.
AMERICAN GODS / S02
Asset & Character/Creature Artist:
• Responsible of final texture/lookdev pass of eyes/eyelids of Argus and mdl supervision. Animated albedo and displacement shader setup.
STAR TREK: STRANGE NEW WORLDS
Lead Generalist CG Artist:
• Final Texturing/Lookdev and Lighting of Shuttle.
• Replacement of drums and added syringes with hoses.
• Lighting and Supervision of model/texture/lookdev tasks.
AD ASTRA
Asset Artist:
• Modeling of parachute: Full CG replacement of everything above the slider; canopy, lines and pilot chute. Everything done in Marvelous Designer replicating measurements from practical for FX (Houdini – carbon). Full and ripped version.
THE STRAIN
Asset & Character/Creature Artist:
• Modeling, Texturing and Lookdev of Stinger (tongue).
• Texturing and Lookdev of snake.
• Modeling, Texturing Lookdev of Manhattan Bridge and destroyed version of Brooklyn Bridge.
SCARY STORIES TO TELL IN THE DARK
Asset & Character/Creature Artist:
Texturing and Lookdev of Jangly man. Texturing involved photogrammetry cleanup to texturing of main passes.