Gabriel Chiang

Demo Reel

2019

 

BREAKDOWN PDF // Direct video link

THE SILENCE
Asset & Character/Creature Lead:
Responsible of main creature, from Modeling/Sculpting, Texturing to final lookdev. Modeling included concept translation to production model, changes of the design during the production process and muscle system geometry (bones and muscle).
Supervision and support for artist and other assets: vehicles, animals, props, crowd mdls, tracking/matchmove geo.

THE STRAIN
Asset & Character/Creature Artist:
Modeling, Texturing and Lookdev of Stinger (tongue).
Texturing and Lookdev of snake.
Modeling, texturing lookdev of Manhattan Bridge and destroyed version of Brooklyn Bridge.

SHAZAM!
Asset & Character/Creature Lead:
Responsible of main creature statues: modeling, texturing to final lookdev. Modeling included reference based sculpting/rough scans, cleanup and increasing resolution of details.
Modeling Digi Double of Dr. Crosby. Texturing and Lookdev of charred skin look (actual skin, burnt skin, charred skin).
Modeling for FX and Texturing of Ancient Wizard Shazam.
Responsible and support for artist and other assets: other statues (cleanup, retopo, texturing, lookdev), digi doubles.
supervision and integration of MPC creatures mdl to Mr. X pipeline. Reposing/Retopo of 3D Creature concepts for Rigging and FX.

VIKINGS / S05
Asset & Character/Creature Artist:
Modeling, texturing and lookdev of open smashed head/exposed brain.

AMERICAN GODS / S02
Asset & Character/Creature Artist:
Responsible of final texture/lookdev pass of eyes/eyelids of Argus and mdl supervision. Animated albedo and displacement shader setup.

AD ASTRA
Asset Artist:
Modeling of parachute: Full CG replacement of everything above the slider; canopy, lines and pilot chute. Everything done in Marvelous Designer replicating measurements from practical for FX (Houdini – carbon). Full and ripped version.

SCARY STORIES TO TELL IN THE DARK
Asset & Character/Creature Artist:
Texturing and Lookdev of Jangly man. Texturing involved photogrammetry cleanup to texturing of main passes.