Gabriel Chiang

Demo Reel

2022

BREAKDOWN PDF // Direct video link

THE SILENCE
Asset & Character/Creature Lead:
Responsible of main creature, from Modeling/Sculpting, Texturing to final lookdev. Modeling included concept translation to production model, changes of the design during the production process and muscle system geometry (bones and muscle).
Supervision and support for artist and other assets: vehicles, animals, props, crowd mdls, tracking/matchmove geo.

HALO
Asset & Character/Creature Lead:
• Responsible of the whole process behind the creation of Assets and Creatures for the TV Show. Leading and being part of the work done by the Asset/Character/Creature team in Toronto and Bangalore, from Modeling/Sculpting, Texturing to final lookdev of Armors, Props, Weapons, small environments, Digi Doubles of Spartans, Sangheili, Prophets and Lekgolos.

SHAZAM!
Asset & Character/Creature Lead:
• Responsible of main creature statues: modeling, texturing to final lookdev. Modeling included reference based sculpting/rough scans, cleanup and increasing resolution of details.
• Modeling Digi Double of Dr. Crosby. Texturing and Lookdev of charred skin look (actual skin, burnt skin, charred skin).
• Modeling for FX and Texturing of Ancient Wizard Shazam.
• Responsible and support for artist and other assets: other statues (cleanup, retopo, texturing, lookdev), digi doubles.
• Supervision and integration of MPC creatures mdl to Mr. X pipeline. Reposing/Retopo of 3D Creature concepts for Rigging and FX.

VIKINGS / S05
Asset & Character/Creature Artist:
• Modeling, texturing and lookdev of open smashed head/exposed brain.

AMERICAN GODS / S02
Asset & Character/Creature Artist:
• Responsible of final texture/lookdev pass of eyes/eyelids of Argus and mdl supervision. Animated albedo and displacement shader setup.

STAR TREK: STRANGE NEW WORLDS
Lead Generalist CG Artist:
Final Texturing/Lookdev and Lighting of Shuttle.
Replacement of drums and added syringes with hoses.
Lighting and Supervision of model/texture/lookdev tasks.

AD ASTRA
Asset Artist:
• Modeling of parachute: Full CG replacement of everything above the slider; canopy, lines and pilot chute. Everything done in Marvelous Designer replicating measurements from practical for FX (Houdini – carbon). Full and ripped version.

THE STRAIN
Asset & Character/Creature Artist:
• Modeling, Texturing and Lookdev of Stinger (tongue).
• Texturing and Lookdev of snake.
• Modeling, Texturing Lookdev of Manhattan Bridge and destroyed version of Brooklyn Bridge.

SCARY STORIES TO TELL IN THE DARK
Asset & Character/Creature Artist:
Texturing and Lookdev of Jangly man. Texturing involved photogrammetry cleanup to texturing of main passes.